Cool tips and tricks to win Axis & Allies Guadalcanal
With use of some pre-defined tips and tricks anyone can master their art of gaming, which when used with some precise strategy, will make for some serious wins. So here are some 12 or so tips & tactics for you to use during the game of: ‘Axis & Allies – Gudalcanal,’ which is a role playing strategy game. Some of the tips may differ during actual play, so players do need to try and test for the efficiency of each as every game can be differently played and solely depends on the gamer. Starting with;
1: The player who makes a second move has a greater advantage over the first players move. This is because, the first player can find it difficult to predict the second player’s moves even though, considering; they are played back and forth during in the game. The best move for the first player to secure his base in a better way is to cover up with a strong formation of both the air force and naval unit together.
2: Air crafts can act as more powerful units in the inventory. For the player making his first move, he can make use of aircrafts to land armies, toggle attacks; instead of letting the foot soldiers get wasted in a secured opponent’s territory. This way, not only are the fleet of soldiers saved and secured for further attacks it is also more reliable.
3: In the initial stages of the game, conservation is the key factor. The player has to try and conserve his forces; the aircrafts for instance should not be ventured in lonesome state blindly. Such can prove bad for the artillery and the player will be left with lesser aircrafts till at the end, to fight any further.
4: The thing with submarines, is that they move and then attack a target. So for a player playing the first move should plan accordingly and deploy their sub’s so they can cause major damage. Striking out on the opponent with the use os sub in the later stage can hammer the player, as the opponent may use his own before the first player does. This can be devastating an attack for a fruitless strategy.
5: Use of subs should be such that they are always in multiple of number. There should be more than one when they are deployed but only one sub should be used, at a time, for attacking a particular target. The chance of sinking a target with multiple subs attacking is far greater too.
6: Instead of moving aircraft carrier more frequently, try moving the aircraft. This will save the player from some damage and in worst cases will retain a number of a useful aircrafts. These can be used to attack back.
7: Always carry and load transports and destroyers, these can even be carried with the units themselves. The transports and destroyers are rarely used but one can never deny when they can come in handy. Especially in the sea covered zones where one or many island are interconnected and are accessible by transports.
8: Don’t forget to unload the transports and destroyers where there is considered safety or if the area is secured by friendly forces. This will keep the transports safe and can be helpful in re-working the configuration of the game.
9: The players ‘capital ships’ are completely destroyed on a hit of 1 that is if the dice indicates a ‘1’ when rolled. If a ‘2’ turns up on the dice the ship is not totally destroyed but is damaged enough to be moved to the damage box. So keep a lookout for this to not get into trickery.
10: Artillery should be positioned in such a way that they cover against attack from the opponents by being out of the comfort zone and located away from the naval units.
11: Try planning to build an air field away from the home base. This can be done when the game resumes and it is safe as the base will grow stronger by the time the opponents try to reach for it.
12: Each of the unit in the inventory should be protected under a cover provided by the safety of naval unit. Always make use of ‘battle box’ from the naval unit for gaining an advantage.
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